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Old Oct 25, 2006, 04:18 PM // 16:18   #41
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Raise limit to whatever you have in Death Magic and put Veratas back to what it was before Isaiah Cartwright had one of his brain farts, thats all that needs to be done.
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Old Oct 25, 2006, 04:19 PM // 16:19   #42
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The limit is reasonable. I was playing when there was no limit and even after there was I hardly noticed a difference. Besides this makes a necro have to actually *do something* other than spamming minions which requires no skill whatsoever.

/not signed
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Old Oct 25, 2006, 04:21 PM // 16:21   #43
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I'm fine with the limit, but I wish there were more ways to buff/sustain the minions. Barbs & Mark of Pain are nice with minions, but still, there are VERY few minion helps. Order of Undeath sounds interesing, but I don't know that it should be an Elite.

Last edited by Darksun; Oct 25, 2006 at 04:34 PM // 16:34..
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Old Oct 25, 2006, 04:38 PM // 16:38   #44
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Quote:
Originally Posted by Darksun
I'm fine with the limit, but I wish there were more ways to buff/sustain the minions. Barbs & Mark of Pain are nice with minions, but still, there are VERY few minion helps. Order of Undeath sounds interesing, but I don't know that it should be an Elite.
Why do you think so many MM's just want Veratas Sacrifice fixed, only Minion Sustain skill I ever used to take, and the only one you really need on certain builds.

I love these people who think there's no skill involved in being a Minion Master, obviously never had more than 10 and kept them under control in certain situations, and I agree that a lot of Minions can cause problems with blocking, but you take that into consideration and take appropriate action if and when it happens, and if you cant think like that and just go round creating Minions for the sake of it and causing problems for the team, well you shouldnt be a MM.

Bit more to it than just popping one up I'm afraid, and I wish some of these new MM's would realise that when it goes tits up cos they raised one in a monsters aggro circle when someone was trying to lure or trap one.

Last edited by Blackhawk; Oct 25, 2006 at 04:58 PM // 16:58..
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Old Oct 25, 2006, 06:25 PM // 18:25   #45
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They should instead introduce a skill that could temporarily increase the limit, but if they removed a limit altogether, AB's would get raped...badly.

/signed for a necro skill that could increase the numbers of max minions you get to have.
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Old Oct 25, 2006, 06:39 PM // 18:39   #46
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/notsigned

I remember being in parties where the rest of us were pretty much useless bystanders looking on as a minion army rolled over everything on the map.

Even with the 10 minion cap having a good MM in your party makes PvE stupidly easy, no need to change it.
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Old Oct 25, 2006, 06:41 PM // 18:41   #47
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Quote:
Originally Posted by Vel Satis
/notsigned

I remember being in parties where the rest of us were pretty much useless bystanders looking on as a minion army rolled over everything on the map.

Even with the 10 minion cap having a good MM in your party makes PvE stupidly easy, no need to change it.
Yes, I remember this happening once... I felt like I didn't deserve the XP I was getting...
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Old Oct 25, 2006, 06:43 PM // 18:43   #48
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/not signed

MM's are well-balanced as is.
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Old Oct 25, 2006, 07:04 PM // 19:04   #49
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Anyone who signs this is clueless. The cap was placed BECAUSE Minion Masters were deemed to be overpowered in PvE. Arguing that having no cap is balanced is absolutly retarded.

Counter petition:

Everyone who /signed should get their heads examined.

/sign counter petition
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Old Oct 25, 2006, 07:09 PM // 19:09   #50
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They really need to make the limit equal to the death magic attribute instead of one every 2. Also verata's suckyfice needs to be less sucky.

/signed to increasing limit and fixing veratas
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Old Oct 25, 2006, 07:19 PM // 19:19   #51
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Quote:
Originally Posted by Zui
Anyone who signs this is clueless. The cap was placed BECAUSE Minion Masters were deemed to be overpowered in PvE. Arguing that having no cap is balanced is absolutly retarded.

Counter petition:

Everyone who /signed should get their heads examined.

/sign counter petition
Actually it was done for AB because too many people we're whinging after the FPE, otherwise if they were so overpowered in PvE don't you think they would have been nerfed months before instead of right on the eve of Factions?
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Old Oct 25, 2006, 07:22 PM // 19:22   #52
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i think Veratas should become something such as 'Sacrifice 40% Health. For 10 seconds, your minions suffer no health degeneration, 3 sec cast, 15e, 30 sec recharge' Increasing it's spammability and also its cost, with its long cast, high sacrifice, and slightly higher energy cost. but don't raise the minion cap to anything higher than 15 minions please
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Old Oct 25, 2006, 08:06 PM // 20:06   #53
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Quote:
Originally Posted by Phoenix Ex
They really need to make the limit equal to the death magic attribute instead of one every 2. Also verata's suckyfice needs to be less sucky.

/signed to increasing limit and fixing veratas
ok 10 minion(with a golem) make more damage then most of other party member ,give to all necro a huge amount of energy, they assorb a lot of damage ,while monking having a mm is pretty boring.

why increase the limit?

im pretty sure "I want feel very overpowered" is not a good reason
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Old Oct 25, 2006, 08:15 PM // 20:15   #54
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What kind of comment is this?
'while monking having a mm is pretty boring'
and if you don't you get called names should the party fail.
Well if you prefer namecalling over ease then ok.
Go ahead
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Old Oct 25, 2006, 08:25 PM // 20:25   #55
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Quote:
Originally Posted by Emik
What kind of comment is this?
'while monking having a mm is pretty boring'
and if you don't you get called names should the party fail.
Well if you prefer namecalling over ease then ok.
Go ahead
ok maybe i didnt explained well

i will rewrite in another way

A MM offer more damage and protection then other profession. they make a lot of damage while offering a big meat shield plus the amout of energy they give back due the soul reaping is considerable.

so there is no need to buff the MM simple becouse it will overbalaced it.

now , if you dont agree with me is fine. but since the devs clearly thinks in my the same way ...
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Old Oct 25, 2006, 08:29 PM // 20:29   #56
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Quote:
Originally Posted by Blackhawk
Actually it was done for AB because too many people we're whinging after the FPE, otherwise if they were so overpowered in PvE don't you think they would have been nerfed months before instead of right on the eve of Factions?
the devs said clearly the reason was more then only AB.

And like i said before.

A MM can solo thirsty river. killing everthing on the way.

i call that overpowered.

(a wammo can do solo the mission as well but is more then using A.I. poor mission design and A.I. stupidity)
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Old Oct 25, 2006, 11:16 PM // 23:16   #57
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Original Verata's Sacrifice was TOO GOOD. No minion cap is TOO GOOD.
Balance people. Understand and quit whining.
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Old Oct 25, 2006, 11:37 PM // 23:37   #58
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Quote:
Originally Posted by lyra_song
ok...whos been using

"Raise the dead thread horror" ?
Probably my fault.

Quote:
Originally Posted by Faercronomicon
Order of Necroposty
Elite Enchantment Spell
20e, 4c, 120r
Linked to the Dead Thread Magic attribute line.

For the next 1...4 days, target dead thread will be revived as an undead forums outlet for individuals who are upset with a change that was made to a game months in the past. If target thread is locked by staff, this enchantment ends immediately.
/sigh
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Old Jun 12, 2008, 08:15 AM // 08:15   #59
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Bumping because mod closed my other thread


To make PvE more fun as it was before they nerfed it.

/signed

Last edited by Riceboi; Jun 13, 2008 at 01:01 AM // 01:01..
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Old Jun 12, 2008, 08:22 AM // 08:22   #60
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Don't you think they might have closed it for a reason?

They wont remove it, necros are good enough as is.

/notsigned ad-infinitum.
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